Lightburn represents the divine fallout that seeps into a Penitent's soul whenever they push beyond mortal limits. It accumulates with Stress and offers tremendous power at a cost.
A player is capable of holding a maximum of Six (6) Lightburn charges at one time. Lightburn is generated anytime a stress is marked off of your character sheet, or in other special circumstances.
While Lightburn is used primarily to fuel domain abilities, passively holding Lightburn provides a series of effects.
Lightburn Thresholds and Effects
| Lightburn | Effect |
|---|---|
| 0 | Stable. No effect. |
| 1 | +1 to attack and reaction rolls. |
| 2 | On Crit, regain 1 Stress. |
| 3 | Enemies take Disadvantage on reaction rolls against you. |
| 4 | Gain Advantage on all action rolls. However, GM gains 1 Fear whenever you act. |
| 5 | All Damage is reduced by 1 Severity. All Thresholds are increased by your Level. |
| 6 | You are a Beacon of Ruin. Reality Weeps for your presence. Your surge break is inevitable |
Surge Break
Surge break is a special effect of accumulating too much lightburn within ones self, starting off a chain reaction of cataclysmic proportions. At 6 Lightburn Charges, you can no longer reduce your lightburn level by any means. The next time you would take a lightburn charge, the divine corruption spills out from you in an uncontrolled and unpredictable manner. The GM will roll on the Surge Break Table and describe what happens.